Punch
- Range
- -100.0 to +100.0
- Default
- 0.0
- GUI
- Visible control
어택 윤곽을 조형합니다. 양수는 앞면을 밀어내고, 음수는 과한 click/snap을 눌러줍니다.
Shapes attack contour. Positive values push the front forward; negative values tame excessive click/snap.
Transient and envelope shaping
UNI-SHAPER 어택과 sustain을 빠르게 재구성하는 transient shaper입니다.
Punch와 Sustain이 envelope의 앞뒤를 정하고, Length가 분석 시간, Focus가 Body/Full/Snap 검출 초점을 선택합니다. Mix는 과한 transient 재구성을 자연스럽게 되돌립니다.
UNI-SHAPER A transient shaper for quickly rebuilding attack and sustain.
Punch and Sustain shape the front and tail of the envelope, while Length sets analysis timing and Focus selects Body, Full, or Snap detector emphasis. Mix pulls excessive shaping back toward natural behavior.
큰 Punch 노브는 transient의 앞부분을 줄이거나 강조합니다. 드럼에서는 punch, 보컬/악기에서는 consonant와 pick noise가 과해지지 않는지를 기준으로 맞추십시오.
The large Punch knob reduces or emphasizes the front of the transient. On drums, listen for impact; on vocals and instruments, avoid exaggerated consonants or pick noise.
숫자 표시창은 현재 값을 정확한 단위로 보여줍니다. 클릭하면 직접 입력할 수 있고, Enter 또는 포커스 해제로 커밋됩니다. Escape는 편집 전 값으로 되돌립니다. 노브나 표시창을 더블 클릭하면 기본값으로 리셋됩니다.
The value display shows the exact value and unit. Click it to type a value; Enter or blur commits it. Escape restores the previous value. Double-click the knob or display to reset to default.
하단 컨트롤은 Sustain, Length, Focus입니다. Sustain은 tail의 양, Length는 검출 시간, Focus는 Body/Full/Snap 중 어느 대역 움직임을 우선할지 정합니다.
The lower controls are Sustain, Length, and Focus. Sustain sets tail amount, Length sets detector timing, and Focus prioritizes Body, Full, or Snap movement.
오른쪽 세로 Mix 슬라이더는 처리음과 원음의 비율을 정합니다. 위로 올릴수록 처리음이 전면으로 나오고, 아래로 내릴수록 원음의 중심과 transient가 더 많이 남습니다. 트랙 보정은 낮은 Mix가 자연스럽고, 완전한 효과 또는 유틸리티 처리는 100%가 기준입니다.
The vertical Mix slider controls the processed/dry balance. Higher values bring the processed signal forward; lower values keep more dry center and transient identity. Lower Mix is often natural for track enhancement, while full effects or utility use usually starts at 100%.
항상 bypass와 같은 라우드니스에서 비교하십시오. 노브를 크게 움직이기보다 소스의 중심, 트랜지언트, 공간 위치가 어떻게 바뀌는지 먼저 확인하는 것이 더 안전합니다.
Always compare against bypass at matched loudness. Instead of making large moves immediately, first listen for changes in source focus, transient shape, and spatial placement.
Transient shaping은 peak보다 envelope를 다시 쓰는 작업입니다. 드럼에서는 punch, 보컬에서는 consonant와 breath가 과해지지 않는지 확인하십시오.
Transient shaping rewrites envelope more than peak level. On drums, listen for punch; on vocals, make sure consonants and breath do not become exaggerated.
소리의 시작 부분을 강조하거나 줄입니다.
Boosts or reduces the sound onset.
tail, room, body 길이를 조절합니다.
Adjusts tail, room, and body length.
transient와 sustain을 읽는 분석 시간 프로파일을 선택합니다.
Selects the analysis-time profile used to read transient and sustain movement.
출력 EQ를 바꾸지 않고 멀티밴드 검출기의 초점을 선택합니다.
Selects multiband detector emphasis without applying output EQ.
원래 envelope와 처리된 envelope를 섞습니다.
Blends original and processed envelope.
C++ APVTS 파라미터 정의와 WebView GUI 바인딩을 대조한 기준입니다. 모든 표시 범위와 기본값은 실제 DSP 파라미터 레이아웃 기준입니다.
Verified against the C++ APVTS parameter layout and the WebView GUI bindings. All ranges and defaults below follow the shipping DSP parameter layout.
전체 GUI 캡처에서 번호가 찍힌 위치를 먼저 확인한 뒤, 아래 카드에서 같은 번호의 C++ ID, 범위, 기본값, 동작 설명을 대조하십시오. GUI에 직접 보이지 않는 항목은 Internal로 분리됩니다.
Use the numbered full-interface map first, then match each number with the C++ ID, range, default value, and behavior notes below. Parameters without a visible UI control are marked as Internal.
어택 윤곽을 조형합니다. 양수는 앞면을 밀어내고, 음수는 과한 click/snap을 눌러줍니다.
Shapes attack contour. Positive values push the front forward; negative values tame excessive click/snap.
tail, room, sustain의 양을 조정합니다. 음수는 게이트처럼 정리되고, 양수는 공간과 body가 살아납니다.
Controls tail, room, and sustain. Negative values tighten like a gate; positive values extend body and ambience.
transient/sustain 분석 창 길이를 선택합니다. 짧으면 빠르고 타이트, 길면 더 자연스럽고 넓게 반응합니다.
Selects transient/sustain analysis window. Short is fast/tight; Long reacts more broadly and naturally.
출력 EQ를 바꾸지 않고 멀티밴드 검출기의 초점을 전환합니다. Body는 저역/중역의 몸통, Full은 균형 잡힌 기본 반응, Snap은 심벌 과반응을 억제하면서 중고역 어택 디테일을 우선합니다.
Changes the multiband detector focus without output EQ. Body favours low/mid weight, Full preserves the balanced reference response, and Snap prioritises mid/high attack detail while restraining cymbal over-triggering.
shaped signal과 원음을 병렬로 섞어 punch/sustain 효과를 자연스럽게 조절합니다.
Blends shaped signal with dry input for natural punch/sustain control.
출력 안전단은 약 0.5 ms의 고정 lookahead와 링크드 스테레오 감지를 사용하며, 그 지연을 DAW에 정확히 보고합니다. 이를 통해 극단적인 Punch/Sustain에서도 재구성 피크와 dry/wet 위상 정합을 안정적으로 관리합니다.
The output safety stage uses approximately 0.5 ms of fixed lookahead with linked-stereo detection and reports that delay accurately to the DAW. This keeps reconstructed peaks and dry/wet phase alignment controlled at extreme Punch and Sustain settings.
오디오 스레드는 파라미터 스무딩, denormal flush, hot-path 수학 연산 축소, 실시간/오프라인 렌더 QA를 기준으로 관리됩니다. 긴 세션과 빠른 오토메이션에서도 클릭, CPU 스파이크, true peak 누수를 줄이는 것을 목표로 합니다.
The audio thread is checked for parameter smoothing, denormal flushing, reduced hot-path math, and realtime/offline render QA. The goal is lower click risk, fewer CPU spikes, and controlled true-peak behavior during long sessions and fast automation.
UNI-SHAPER는 컴프레서의 복잡한 어택/릴리즈 세팅이나 게이트의 임계값 조정 없이, 오직 소리의 윤곽(Shape)만을 읽어 음악적으로 다이내믹을 조형하는 QLAUDIO의 철학을 담았습니다.
최종 엔진은 단일 브로드밴드 감지가 아닌 멀티밴드 트랜지언트 검출을 사용해 저역/중역/고역의 움직임을 분리해서 읽고, Length 모드 전환 시 시간 프로파일을 크로스페이드하여 클릭 없이 반응 특성을 바꿉니다.
Punch, Sustain, Length, Focus의 조합은 즉각적인 결과를 제공하며, 저역 과반응 보호 계수, 오토 게인 보상, 독립적인 내부 출력 안전단을 통해 공격적인 세팅에서도 blow-up 없이 안정적인 질감과 음압을 유지합니다.
UNI-SHAPER embodies QLAUDIO's dynamics philosophy: sculpt impact and decay musically by reading the signal's shape itself, without tedious compressor attack/release tuning or gate threshold chasing.
The final engine uses multiband transient detection rather than a single broadband detector, separating low/mid/high movement. Length transitions crossfade between timing profiles so mode changes stay clickless while preserving groove.
Punch, Sustain, Length, and Focus deliver immediate control, while low-end protection, auto-gain compensation, and an independent internal output safety stage keep aggressive settings stable and free from blow-up artifacts.
내장 폰트: Google Sans / 저작권자: Google / 라이선스: SIL Open Font License 1.1
Bundled font: Google Sans / Copyright holder: Google / License: SIL Open Font License 1.1
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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Version: UNI-VERSE v1.0.0 / Plugin v1.0.0
Formats: Audio Unit (AU) and VST3, where supported by the host and platform.
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Version: UNI-VERSE v1.0.0 / Plugin v1.0.0
Formats: Audio Unit (AU) and VST3, where supported by the host and platform.
Support: contact@qlaudio.com
EULA: The unified UNI-VERSE EULA is included with the signed macOS installer package.